Or to dispel the buyer’s remorse factor?! So invest in a “faster” GPU if and only if there is solid evidence of value and reliability for your own work. Such real-world considerations are never tested in benchmarks, yet they are critical to getting work done. And it has to be rock solid, and free of problematic display bugs.
MPG is in general is not a fan of GPU technology unless and only if a specific task is proven to benefit from it (such tasks are few and far between in mainstream computing, games and eye candy user interface aside). But “whose fault” is irrelevant to end users in the end.
But bugs are found in all software, who can say for sure except the involved parties. MPG believes it mainly related to the AMD drivers, regardless of platform (AMD chips were/are in the 2013 Mac Pro, and MPG worked with AMD and Adobe on the inital round of crash bugs, Adobe actually had to un-release support for GPU sharpening in Feb 2014!). I don't know which of Adobe or AMD is more at fault, but it is clearly a trans-Apple problem.
#4k graphics card for mac full#
The web is full of threads discussing BEX64 errors involving Adobe software and AMD drivers. Turns out the problem is incompatibilities with AMD graphics card drivers. I have spent the last two days diagnosing Photoshop CC 2014 problems on two of my Dell Precision workstations. In general, MPG is reluctant to recommend any retrofit solution for these reasons.
#4k graphics card for mac driver#
There are cards which “work” in a Mac Pro, but even Apple’s own GPU support has had serious bugs (witness the 2013 Mac Pro crash bugs in Photoshop, which were the result of driver bugs).
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